![]() The free version of the app is limited to one anchor the paid version has no limit. Users simply align a floor grid with the ground plane in the camera view, then add anchor points to improve the stability of the track. Suitable for prosumer work and as quick on-set previsĬompared to processing existing video footage in dedicated 3D tracking software like SynthEyes, workflow in CamTrackAR is much simpler, and control options much more limited. That means that it should work with relatively old phones: ARKit apps work with the iPhone 6s and above. It’s based on ARKit, Apple’s augmented reality framework, but unlike free iOS mocap apps like Epic Games’ Live Link Face or Moves by Maxon, it doesn’t require a TrueDepth camera. Record 3D camera tracks in real time, even on older iPhonesĬamTrackAR generates a 3D track for an iOS device, making it possible to import the data into a compositing package alongside the video footage and generate a virtual camera move automatically. If you have questions or topics, which should be added, please let me know.Posted by Jim Thacker CamTrackAR exports camera tracks to Blender for freeįXhome has released CamTrackAR, a new iOS app that records 3D tracking data alongside video footage captured on an iPhone or iPad, and exports it to Blender, HitFilm or After Effects.īlender and HitFilm users can export data for free the paid version of the app also exports to After Effects, and makes it possible to add more than one anchor point to a 3D scene to improve the quality of the track. He focuses on Houdini FX, Blender, and NUKE for his daily work and training. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions.Īs a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. In these tutorials, I will explain how to work with the different Modules of Blender and how they are connected. ![]() This tutorial series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. If you want to use the same footage, here is my Gumroad link:īe aware, that these files are included in my Patreon □ ![]() These topics are covered in this tutorial: After this tutorial series, you have a solid understanding of Blender’s Camera and Object Tracking and how to use the solved data inside of Blender or in other applications like Maya, Cinema, or Houdini. In the final tutorials, we will finish with Object-tracking for props replacement. Then we build upon these 2D-Tracks and start solving a 3D-Camera and talk about good and bad tracks, nodal shots, tricks like offset-tracking, joining of tracks, and analyzing solve problems. Then we will cover the important fundamentals of 2D-Tracking in Blender and also some use-cases for directly using these data. Step by Step you will learn how to use Blender for preparing your footage in the Video Sequence Editor (VSE) and getting used to the Movie Clip Editor. In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Blender 3.0 for Production – 2D & 3D Tracking Workflow – 09 Advanced Camera Tracking Workflow
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